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I'd recommend this book to anyone who plays RPGs or simply wants a more structur Worldbuilding has always fascinated me. But, even though I consider myself an experienced worldbuilder, I found this book extremely interesting, especially if you're delving into a genre that you're not too familiar with. Before I even discovered role-playing games or became a Game Master, I was already making up worlds in my mind most of them were based on what I was reading at the time (read The Lord of the Rings). It inspired me to add new ideas to the world I'm currently running a game in.more My favourite part of the book is the fantasy chapter, especially the exercises concerning magic and gods. A world filled with locations and people that matter to you and your players. Instead it will guide you in creating something better: a world with meaning, that adds to the themes of the stories that you want to tell. This book will not help you create a vast, intricately designed world such as the Forgotten Realms or Middle-Earth.
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Once again James d'Amato proves he is a master at understanding storytelling. A world filled with locations and people that mat This book has a lot of amazing exercises and thought provoking questions that will surely enhance your RPG campaign. This book has a lot of amazing exercises and thought provoking questions that will surely enhance your RPG campaign. Recommended for any Game Master - you'll need this book sooner or later or any writer of genre fiction.more I found the exercises quite effective at getting my creative juices flowing. The book is organised by genre with chapters dedicated to fantasy, Sci-fi, Horror, X-punk (Cyberpunk, Steampunk, Diselpunk etc with a final chapter for world building ideas that are common to most genres. The idea is to clearly kick start your imagination, the questions are broad in nature and the reader is left to fill in the details of the world they've created.
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#The ultimate game master series#
This book contains a number of exercises that allow you to build campaign settings and it does so by asking the reader a series of open ended questions. The book is organised by genre with chapters dedicated to fantasy, For a Gamemaster, even an experienced one, world building can be a chore and can seem like an insurmountable obstacle. For a Gamemaster, even an experienced one, world building can be a chore and can seem like an insurmountable obstacle.